patriot video game
So, it was brought up on that post on WSRA about kids not knowing skills, and how distracted they are with games and stuff. Games could be a fun way to get people interested, and show how these things can matter. A good shooter isn’t all shooting though, there are usually puzzles, and these too can be used to introduce them to practical physical skills. It also exposes, I’m not just a fabbersmith, I’m a wordsmith as well.
In five minutes I had thought up part of a decent plot. Gamer dude lives across the street from preppers, who get raided. Stray bullets make it across the street, and his mom who he’s living with dies. Trouble ensues, cops try to intimidate him into not testifying, and he ends up with a militia group.
Not sure about the exact trigger on the raid, but it’d be something that triggers more raids as well, starting a civil war scenario. The group that rescues him convinces him to help expose the atrocities that are happening, and maybe get a ceasefire that will allow secession to happen with little bloodshed. The maybe/maybe not on that is open, but it gets a story.
The game mechanics I think are the important part. You don’t get to carry ten guns and a million rounds of ammo, and may not end up with a gun at all. You also frequently end up with crappy guns, and may have to pick a gun that be used through several diverse scenarios—you might bypass a useful AR for a running battle for a pistol that will be easier to conceal later when escaping. The thought was also to do a very open world, where lots of choices happen. When running, you can just run, or find a cheap .22 in someone’s house, or find a dying veteran who tells you where to find a Garand and a bunch of black tip. You might find an AR, but have to put the FCG together real quick(and get it right or risk jamming) to get a gun, or just nab some ammo to trade for something later. Fun stuff.
There are three basic points—you can’t escape politics, they’re far too interested in you. Even the gamer in his mom’s basement can’t escape into fantasy. You have to have skills—someone who already knows how to put an AR lower together can get it done and have a gun, whereas if you just stumble around, you’re making due with less, or nothing. You might need to do some math and other stuff to solve some puzzles, and the more you know the better. Part of the goal is to introduce people to those skills and maybe get them to do some studying. For those that are already patriots, it can help show holes—the multiplayer mode would be designed for them, but during the game you might see the guy having trouble because the hand signs he uses in the Call of Duty generic clone he plays aren’t the same as the militia guys use. You have ammo shortages, and weapons troubles.
There are several “engines” for the non-gamers, that can be used for this sort of thing, it would just take some story and world development, which we could open source, and then just some coding and lots of modeling. Some voice acting as well. It’d be fun.
Thought it might be worth getting some input and gauge some interest, any thoughts?